Sony clearly knows what the deal is and understands that a PS5 launch date release, especially at a $70 price point, would be sending Destruction AllStars out to die. We want as many people as possible to experience the mayhem on PS5, and what better way to do that than to provide the game to our PlayStation Plus members?” “Destruction AllStars is a multiplayer game that’s at its best when you’re competing with gamers online from all around the world. In a PS Blog post today, Pete Smith, the publisher’s Director of Product Development, explained: Giving the game away for free is potentially a short-term loss for a long-term gain. The parallels between Destruction AllStars and Rocket League are obvious, but Fall Guys is also just as good an example of what a PS Plus launch can do for a multiplayer game.įor developers, it seems as though as long as there’s an original idea and a fun gameplay loop, there’s always that chance it can go and prove a huge hit if there are enough people playing it. Launching as one of the monthly free games in July 2015 was the catalyst to it becoming one of the most popular games around and a recent free-to-play hit. I’m certain opening it up for everyone and anyone to play for a low monthly fee will bring in those who were on the fence about picking it up at its initial release date, and maybe even some players who are yet to even hear about it.Īs alluded to previously, Rocket League is the classic example of PlayStation Plus success stories. Quite honestly, it feels like a move that’s rescued Destruction AllStars from a woeful launch given how little it’s been promoted in recent months. As a more casual-leaning multiplayer game that focuses on slapstick vehicular combat, it was never likely to prove a must-have purchase during the next-generation console launch week.Ĭonsidering that, Sony’s decision to push Destruction AllStars’ launch back to February makes total sense, as does making it available to PS Plus subscribers from day one.īoth of those factors should make a huge difference in helping the game build a sizeable community of players right off the bat: a February release to ensure that Destruction AllStars isn’t swallowed up by all the other huge games releasing alongside the PlayStation 5, while launching as a PS Plus freebie is a strategy we’ve seen prove effective for games like Rocket League in the past. It’s no wonder, then, PlayStation’s upcoming Destruction AllStars fell by the wayside. From PS5 exclusives like Spider-Man: Miles Morales and Demon’s Souls to quality third-party games like Assassin’s Creed: Valhalla and Cyberpunk 2077, there’s more than enough to play for fans of all genres. It is free for all PlayStation Plus subscribers, and will be for a period of two months.Whether you think the PS5 launch line-up is a good one or not, the sheer number of video game releases in November makes for a hectic schedule. The game’s UI, meanwhile, is rendered at a native 4K.ĭestruction AllStarsis available now, exclusively on PS5. That upper limit, according to VG Tech, isn’t being hit very often, and the game uses a form of temporal reconstruction when its native resolution falls below it. Meanwhile, the game’s native resolution tends to fluctuate between the range of 3264×18×1296. Though there are some drops to the mid- to high-50s, those don’t seem to be that frequent. Thanks to a technical analysis done by VG Tech (which you can check out below), the exact numbers of the vehicular combat game’s resolution and frame rate have been revealed.Īs far as the frame rate is concerned, Destruction AllStars seems to be hitting its target of 60 FPS rather steadily. It was confirmed last year that Destruction AllStarswould run at a dynamic 4K resolution and 60 frames per second on the PS5 upon launch, and now that the game is out, we know exactly how well it hits those targets.
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